Cutting Kim: VR Voice Interaction Game
배준형, 최은진, 남주한
Korean HCI Conference (Creative Awards Track), Feb. 2-3, 2023
2023 · Conference Paper
In one sentence
Early version of Cutting Kim extending the voice interaction game (VIG) genre to HMD-based VR, proposing designs for voice input, audiovisual correspondence, damage evaluation and audiovisual cues.
When this paper is relevant
- You trace voice-controlled games (Scream Go Hero, SingStar…) into VR
- You map voice loudness/pitch to game mechanics
Related
Cite
배준형, 최은진, 남주한 (2023). Cutting Kim: VR Voice Interaction Game. Korean HCI Conference (Creative Awards Track), Feb. 2-3, 2023. https://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE11229856
@inproceedings{Bae2023cutting,
title = {Cutting Kim: VR Voice Interaction Game},
author = {배준형 and 최은진 and 남주한},
booktitle = {Korean HCI Conference (Creative Awards Track), Feb. 2-3, 2023},
year = {2023},
url = {https://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE11229856}
}Machine-readable copy: /papers/cutting-kim-vr-voice-game-2023.md